Mar 09, 2010, 05:19 AM // 05:19 | #1 |
Wilds Pathfinder
Join Date: Oct 2005
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Do skills use fractional seconds?
Do skills use fractional seconds? Like if an enchant increases hexes duration by 42%, and you use it with a 8 second hex, does that increase the hex duration to 11.36 seconds or only 11 seconds?
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Mar 09, 2010, 05:27 AM // 05:27 | #2 |
Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
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I do believe the game rounds to the tenth. >5 rounds up, <4 rounds down.
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Mar 09, 2010, 12:15 PM // 12:15 | #3 |
Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Game rounds to whole seconds except for some oddball skills.
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Mar 09, 2010, 01:25 PM // 13:25 | #4 |
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Mar 09, 2010, 05:18 PM // 17:18 | #5 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Actually, I don't think we really know. It would be very difficult to properly test. There are lots of people who say they have tested such things, but most of the tests involving fractional results have been done either using a stopwatch and/or by observing animations or damage numbers. In both cases, the observed results - skill animations and damage numbers - may not accurately reflect the actual results generated by the software itself.
In other words, the animations may, for example, make something appear to last 2 seconds, but, in-game the affect may last 2.4 or whatever. No one really knows except the software designers, and they're not telling. Last edited by Quaker; Mar 09, 2010 at 05:20 PM // 17:20.. |
Mar 09, 2010, 07:45 PM // 19:45 | #6 |
...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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well from my testing, durations are rounded to nearest whole number.
.5 are rounded up, anything under that is rounded down casting time is different though. it uses some sort of fractional system |
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